
struct OBJECT
{
	int type;
	int id;
	
	BITMAP * bmp;
	PMASK * mask;
	int free_bmp;
	
	int x, y;
	int w, h;
	
	int passable;
	int alive;
	int collision[101];
	int colls;
	int dir;
	int rotates;
	
	int state[16];	//for it's own logic, counters, etc...
	char text[1000];
	
};


/*
		Types:
				1 = House
				2 = Down Stair Case
				3 = Up Stair Case
				4 = chain
				
				10 = Bone (Projectile)
*/
