<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="WoU" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Release">
				<Option output="bin\Release\WoU.exe" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Release\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-O2" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add option="-mwindows" />
					<Add option="-lalleg_s" />
					<Add option="-lgdi32" />
					<Add option="-ldxguid" />
					<Add option="-lole32" />
					<Add option="-ldinput" />
					<Add option="-lddraw" />
					<Add option="-lwinmm" />
					<Add option="-ldsound" />
					<Add library="..\..\Dev-Cpp\lib\liballeg.a" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-Wall" />
		</Compiler>
		<Linker>
			<Add library="gdi32" />
			<Add library="user32" />
			<Add library="kernel32" />
		</Linker>
		<Unit filename="WoU.ini" />
		<Unit filename="WoU_private.rc">
			<Option compilerVar="WINDRES" />
		</Unit>
		<Unit filename="WoU_private.res" />
		<Unit filename="data\indexes.h" />
		<Unit filename="display.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="display.h" />
		<Unit filename="game.rc">
			<Option compilerVar="WINDRES" />
		</Unit>
		<Unit filename="log.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="log.h" />
		<Unit filename="main.cpp" />
		<Unit filename="main.h" />
		<Unit filename="maped_icon.rc">
			<Option compilerVar="WINDRES" />
		</Unit>
		<Unit filename="mouse.cpp" />
		<Unit filename="mouse.h" />
		<Unit filename="sound.cpp" />
		<Unit filename="sound.h" />
		<Unit filename="wou.log" />
		<Extensions>
			<code_completion />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
