#ifndef _MAIN_H_
#define _MAIN_H_

#define ALLEGRO_STATICLINK

#include <allegro.h>
#include <winalleg.h>
#include <stdio.h>
#include "network.h"

#define VERSION         0.41
#define FPS             30

#define SCREEN_INTROS   1
#define SCREEN_MENU     2
#define SCREEN_INGAME   3

// am I leaving the game?
extern volatile int quit;

// do I have to render the screen?
extern volatile int RENDER;

// what game screen am I on? [intro? menu? game?]
extern int curr_screen;

// the client of the client :)
extern clientState *client;
#endif
